Player Character Race: Ramaki

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Tieflings are the closest analogue for the Ramaki in vanilla D&D. They’re both charisma-based races with miscellaneous magical advantages.

The Ramaki are the second planestrange race, along with the humans; that’s just a way of saying that they don’t belong in Felmoor, they fell from the sky during the upheaval of the fracture. While humans are nominally associated with Ull, the Ramaki come from – unsurprisingly – Rama, the celestial plane.

From a mechanical standpoint, the Ramaki are pretty flexible, but slightly prejudiced towards spellcasting/ranged roles. They have the potential to develop into really great bards or sorcerers thanks to their high charisma cap, but there’s nothing in their design that pushes them in that direction from the start They don’t come with any ability score bonuses or penalties at all.

yvaine-shines-stardust-13114059-604-251
Yvain, from “Stardust” was pretty much a Ramaki.

 

Ramaki

(Closest Vanilla D&D comparison: Tiefling)
Size: human-sized.
Speed: 30ft.

Though they were once beings of light and fire that shared the sky with celestials, The Ramaki are extra-planar refugees, stranded in Felmoor and confined to physical bodies after the fracture. They are easily spotted by their glow. A Ramaki’s skin, is luminous, although not noticeably in direct sunlight.

Max ability scores
STR DEX CON WIS INT CHA
18 20 20 18 20 24

Flaw: Your epidermis is glowing
Their glow, while faint, is magical and it shines through clothing and armor. It is very difficult to hide and it makes them an easy target. Ramaki suffer a -1 penalty to their AC in dim light, -2 in darkness. .

Skill
A Ramaki’s skin is usually a light, silvery brown, but it also changes color to match what they are feeling. This can be both a blessing and curse. While it makes lying difficult (disadvantage on deception checks) it can be controlled with some effort (counts as a concentration spell) to give the impression of sincerity (+1 on any CHA skill checks you have proficiency in.)

Misc
You will never see an overweight Ramaki, since they rarely eat or drink. They get about half their energy from absorbing light. Any light source will do, but they get grumpy if they go more a day or two without sunlight.

Subrace: Fiery

Perk: Stellarine glory
Ramaki PCs can spend perk points to gain the unique benefits. Spent perk points are regained after a long rest. At level 1, PC have 1 point, and gain an additional point on odd levels.

  • Add +1 fire damage for each point spent to an attack with a weapon, or to a spell that already has a fire damage element.
  • Attempt to frighten any number of creatures within 30ft. Spend 2 points for each creature you wish to frighten. For each,  1d20+CHA modifier VS the target’s 1d20+CHA mod. If successful, creature(s) stays frightened for 1 round.

Subrace: Radiant

Perk: Stellarine glory
Ramaki PCs can spend perk points to gain the unique benefits. Spent perk points are regained after a long rest. At level 1, PC have 1 point, and gain an additional point on odd levels.

  • Add +1 electrical damage for each point spent to an attack with a weapon or to a spell that already has an electricity component.
  • Attempt to charm any number of creatures within 30ft. Spend 2 points for each creature you wish to charm. For each, roll 1d20+CHA modifier VS the target’s 1d20+CHA mod. If successful, creature(s) stays charmed for 1 round.

 

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