Felmoorish Languages

I’ll fix the formatting later.

Common Common is called common for a reason… it’s a language that most civilized (and some uncivilized) folk have in common.
Maragish The first language of Felmoor. Spoken by men after the fracture. Still the primary language in certain parts of Frenyot. Common traces its roots to Maragish..
Ullish The language of spirits. Ullish is a magical language that can only convey truth, although many spirits are able to use it to mislead the unwise listener.

Ullish is automatically understood by any sentient being, but can only be spoken by beings possessed of both immense wisdom and great clarity of purpose.

Can’t be learned in any of the normal ways
Gresh It is impossible to speak Gresh without their unique physiology; it’s communicated mostly through roars, growls, clicks and sustained bass tones. They are capable of speaking at the equivalent of a conversational volume for other races, but among their own kind, the Gresh enjoy discoursing with startling loudness. Non-gresh PCs may learn to understand Gresh, but not speak it.
Quyggin Mooros taught the Quyg their complex, rapid-fire language. Most Quyg still grow up in communities where Quyggin is the primary language, although common is usually learned at an early age as well.
Stellarine The large majority of Ramaki in Felmoor speak stellarine as their primary language. As a consequence of the secretive and protective nature of Ramaki culture, it’s rare  for non-ramaki to have had much exposure to stellarine.  
Adamant The first language of the dwarves. It was taught to them by Ymyry, who also taught it to many sentient and semi-sentient creatures that lurk and burrow deep below the surface.
Pelcharan The language of the secretive Pelcharans. Even more than the Ramaki, Pelcharans are very secretive and rare. Justify in backstory
Voggish The language of the giants. Justify in backstory
Starbish Argot A pidgin mix of Maragish, Common, Quyggin and even a bit of Adamant thrown in for good measure. Most closely associated with the dockyards of Starbish where it originated. It has since spread and is not spoken in a variety of communities in and around Frenyot.  
Spy Cant Secret code language used by members of Saragnor’s Special forces. Conveyed using very subtle motions of the hands, face and shifts in posture. Skilled practitioners can have a verbal conversation with someone, while simultaneously having an entirely different conversation with the same person through spy cant. Unless bystanders are highly observant, they would see nothing out of the ordinary at all.   Non-verbal.
Thieves cant Thieves cant and spy cant serve similar functions, but the former is less refined, and practiced more widely. It is essentially a democratized form non-verbal communication. For obvious reasons, rogues, assassins and conspirators of all sorts are it’s most common practitioners. Non-verbal.
Radiant The language of most Celestials. Celestials Often communicate through patterns of energy fluctuation. Ramaki can learn to “see” these fluctuations and even respond in rudimentary ways. Non-verbal. Only for Ramaki PCs

Beings of Power: Mooros

Mooros is one of the Oyarsa. Player clerics can choose him to gain access to the Light domain.

Mooros is a big part of Felmoor, and this quick  introduction doesn’t really do him justice, BUT we’re starting the campaign on SAT and I’m kindof  rushing to get as much down on paper as possible.

Mooros the One-eyed, the Giant King, Lord of Earth 

Relationship with Followers
Mooros is an active and visible force in the world. It is an unusual individual who has not heard one or two of the many stories told about him. His largely benevolent interactions with the planestrange. Those who come face to face with the Lord of Earth encounter both his humor, and his austerity: two enduring qualities which his personality unites in a way that only an immortal nature could.

Teachings & Philosophy
Mooros the one-eyed is associated with wisdom. It is said that He can always see through Svjart’s disguises. Mooros teaches strength, responsibility and honor, but above all else, truth. His followers are expected to meditate in order to uncover the deepest thoughts and motivations of their own heart. He will not tolerate selfishness or evil intent among his followers.

In power and in wisdom, Mooros is the greatest of the Oyarsa. In Felmoor, his influence and voice ring loudest through the bones of the earth. Following the fracture, Mooros stood between the world and complete destruction. In those early centuries, he did his work well; shoring up the broken, jagged pieces of the world, mending the walls of reality and putting distance between Felmoor and the encroaching void. Now, Sohmna has taken over much of his work, and Mooros is engaged in other tasks. He wars with the fiend-queen Tishma in the lowest bowels of Felmoor where the earth is thin and the void seeps through the fissures in the floor of the world.

He is depicted as a giant with broad shoulders and enormous hands, wreathed in white fire.