Sketch : Agzadekoar

agzadekoar

South gate of Agzadekoar, thanks to Rick. It’s perfect. I described the walls as being made from enormous chunks of stone ripped from the sides of the windy mountains. If you looks closely, you can see the runed SE & SW slave gates on the sides, and the guard barracks peeking out over the top of the wall over the SE slave gate. And there’s Big Shmoe’s tower in the background.

Poison Menu

Here’s a modified list of the poisons in the DMG. I have a player who’s an assassin and I wanted to give him something to do with his poisoner’s kit. I changed the value of all of the poisons. Since I keep my player’s pretty busy (they don’t have much down-time, in-game) I vastly reduced the price of these poisons. I have him crafting 10 gold worth of value a day, so the idea is that he’ll be able to craft some basic things in less than a week.

Burnt Other (100)

Target rolls a DC 13 CON save. On fail 3D6 poison DMG. Target rolls again each round, until it has failed 3 times.

 

Carrion Crawler Mucus (140)

Target rolls a DC 13 CON save. On fail, target is paralyzed for up to 1 minute. Target may roll again each round, and the effect ends on a successful save.

 

Etheric Essence (90)

Target rolls a DC 15 CON save. On fail, target is poisoned & unconscious for up to 8 hours. Effect ends early if target takes damage or is shaken awake by a player or NPC.

Oil of Taggit (140)

Target rolls a DC 15 CON save. On fail, target is poisoned & unconscious for up to 24 hours. Effect ends early if target takes damage or is shaken awake by a player or NPC.

 

Malicious Extract (140)

Target rolls a DC 15 CON save. On fail, is blinded and poisoned for 1 hour.

 

Midnight Tears (300)

A creature that ingests this substance suffers no ill effects for exactly 24 hours. Once the time is up, target rolls a DC 17 CON save. Target takes 10D6 damage on a failed roll, or half as much on a successful roll.

 

Toadstool Filter (50)

Target rolls a DC 10 CON save. Target takes 1d6 poison damage on a failed roll, or no damage for a successful roll.

Liquid Torpor (90)

Target rolls a DC 13 CON save. Target takes 3d6 poison damage on a failed roll, or half as much for a successful roll.

Wyvern poison (120)

Target rolls a DC 14 CON save. Target takes 5d6 poison damage on a failed roll, or half as much for a successful roll.

Serpent Venom (180)

Target rolls a DC 15 CON save. Target takes 7d6 poison damage on a failed roll, or half as much for a successful roll.

Purple Worm Poison (220)

Target rolls a DC 18 CON save. Target takes 9d6 poison damage on a failed roll, or half as much for a successful roll.

 

Truth Serum (120)

Target rolls a DC 12 CON save. On fail, target becomes poisoned and cannot knowingly tell a lie (as if under the effects of a zone of truth spell.) Effects last for 1 hour.