Poison Menu

Here’s a modified list of the poisons in the DMG. I have a player who’s an assassin and I wanted to give him something to do with his poisoner’s kit. I changed the value of all of the poisons. Since I keep my player’s pretty busy (they don’t have much down-time, in-game) I vastly reduced the price of these poisons. I have him crafting 10 gold worth of value a day, so the idea is that he’ll be able to craft some basic things in less than a week.

Burnt Other (100)

Target rolls a DC 13 CON save. On fail 3D6 poison DMG. Target rolls again each round, until it has failed 3 times.

 

Carrion Crawler Mucus (140)

Target rolls a DC 13 CON save. On fail, target is paralyzed for up to 1 minute. Target may roll again each round, and the effect ends on a successful save.

 

Etheric Essence (90)

Target rolls a DC 15 CON save. On fail, target is poisoned & unconscious for up to 8 hours. Effect ends early if target takes damage or is shaken awake by a player or NPC.

Oil of Taggit (140)

Target rolls a DC 15 CON save. On fail, target is poisoned & unconscious for up to 24 hours. Effect ends early if target takes damage or is shaken awake by a player or NPC.

 

Malicious Extract (140)

Target rolls a DC 15 CON save. On fail, is blinded and poisoned for 1 hour.

 

Midnight Tears (300)

A creature that ingests this substance suffers no ill effects for exactly 24 hours. Once the time is up, target rolls a DC 17 CON save. Target takes 10D6 damage on a failed roll, or half as much on a successful roll.

 

Toadstool Filter (50)

Target rolls a DC 10 CON save. Target takes 1d6 poison damage on a failed roll, or no damage for a successful roll.

Liquid Torpor (90)

Target rolls a DC 13 CON save. Target takes 3d6 poison damage on a failed roll, or half as much for a successful roll.

Wyvern poison (120)

Target rolls a DC 14 CON save. Target takes 5d6 poison damage on a failed roll, or half as much for a successful roll.

Serpent Venom (180)

Target rolls a DC 15 CON save. Target takes 7d6 poison damage on a failed roll, or half as much for a successful roll.

Purple Worm Poison (220)

Target rolls a DC 18 CON save. Target takes 9d6 poison damage on a failed roll, or half as much for a successful roll.

 

Truth Serum (120)

Target rolls a DC 12 CON save. On fail, target becomes poisoned and cannot knowingly tell a lie (as if under the effects of a zone of truth spell.) Effects last for 1 hour.

 

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