Before we do anything else, we should know what kind of world this is going to be, in the broadest sense, right? Where does it come from? To get a sense of history and form some idea about what the future might look like, it seems logical to go the beginning of relevant developments. For Felmoor, we go all the way back to the literal beginning of the world, which depending on how you look at it, is also the end of the world.
I came up with the basic idea for Felmoor back in highschool. It was called Telmor back then. I was super into Beowulf, and I’d been reading Snorri Sturluson’s Prose Edda so there was some Norse myth bouncing around in my head. The big influence, though, was “The Silmarillion” and what emerged was in some ways an intentional imitation of Tolkien’s account of the creation of the Midgard. Felmoor is a little bit different, a little more modern, but it’s got a similar profile.
The creation narrative below the jump is eventually going to be part of a “Player’s Overview.” The overview won’t be exactly analogous to the “Player Handbook” for vanilla D&D. It’s intended to be the bare minimum of lore, geography, etc. that players new to the setting need to know before playing. This is just a draft. The final product should probably be a lot shorter, and go into less detail.