Beings of Power: Mooros

Mooros is one of the Oyarsa. Player clerics can choose him to gain access to the Light domain.

Mooros is a big part of Felmoor, and this quick  introduction doesn’t really do him justice, BUT we’re starting the campaign on SAT and I’m kindof  rushing to get as much down on paper as possible.

Mooros the One-eyed, the Giant King, Lord of Earth 

Relationship with Followers
Mooros is an active and visible force in the world. It is an unusual individual who has not heard one or two of the many stories told about him. His largely benevolent interactions with the planestrange. Those who come face to face with the Lord of Earth encounter both his humor, and his austerity: two enduring qualities which his personality unites in a way that only an immortal nature could.

Teachings & Philosophy
Mooros the one-eyed is associated with wisdom. It is said that He can always see through Svjart’s disguises. Mooros teaches strength, responsibility and honor, but above all else, truth. His followers are expected to meditate in order to uncover the deepest thoughts and motivations of their own heart. He will not tolerate selfishness or evil intent among his followers.

Notes
In power and in wisdom, Mooros is the greatest of the Oyarsa. In Felmoor, his influence and voice ring loudest through the bones of the earth. Following the fracture, Mooros stood between the world and complete destruction. In those early centuries, he did his work well; shoring up the broken, jagged pieces of the world, mending the walls of reality and putting distance between Felmoor and the encroaching void. Now, Sohmna has taken over much of his work, and Mooros is engaged in other tasks. He wars with the fiend-queen Tishma in the lowest bowels of Felmoor where the earth is thin and the void seeps through the fissures in the floor of the world.

He is depicted as a giant with broad shoulders and enormous hands, wreathed in white fire.

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Beings of Power: Sohmna

Sohmna is one of the Oyarsa. Cleric players can choose her to gain access to the Tempest domain

Sohmna, Sailor Beyond the Horizon.

Relationship with Followers
She is beloved by shipwrights, explorers and widows. While there was a time when Sohmna lived in human communities, few now living have met her in the flesh. Most of those who follow her have encountered her in dreams. She is a comforter to those who mourn for something lost, a guide to sailors, and a muse to would-be explorers who long for distant places and strange sights.

Teachings & Philosophy
Sohmna has no teachings. She is a mostly silent patron, and her disciples have only her complicated, sometimes contradictory example to follow. Some choose to focus on her strength, becoming clerics driven by duty and responsibility towards the world and it’s inhabitants. Some focus on her independence and ingenuity, becoming adventurers, or explorers.

Notes
Sohmna is the most complex personality among the allies of Mooros. Once the most approachable of the Maiar, she is now the most distant, although she has not lost her compassionate spirit. She is thought to play a very active part in the preservation of the universe; a role she requested of Mooros following the death of her mortal husband. Her undertaking keeps her on the periphery of the world, mending and repairing the cracked and broken edges of reality. The great Halls of Sohmna, long neglected and empty, lie somewhere beyond the edges of the explored world; legend says they stands at the place where the endless river empties into the void. She is depicted as a grey-hooded figure standing astride the deck of a white-sailed vessel on stormy seas, white-eyed, raven-haired, and haloed in lightning. In one hand she carries a silver spear and in the other a builder’s hammer.

Beings of Power: Svjart

Svjart is one of the Oyarsa. Clerics players can choose him to gain access to the trickery domain.

Svjart, Father of Merry Rogues

Relationship with followers
Svjart is perhaps the most erratic and inscrutable member of the oyarsa. In the past, his followers have been individuals who befriended him before they knew his true identity. He asks very little from his followers. More than all else, he abhors slavery and he expects his followers –  known to many as “the unholy men of Svjart” – to abhor slavery as well. A sense of humor and an ability to laugh at oneself is also a requirement. Many “unholy men” have had their power taken away as a penalty for “taking things too seriously.”

Teachings & Philosophy
Most oyarsa avoid formal teaching, preferring instead to lead by example. Svjart differs in that he does not seem interested in leading at all. Followers of Svjart come from many backgrounds and beliefs.

Notes
Svjart is associated with change, planning, and artifice. His true form is unknown, for he is able to take any form he chooses. It is often speculated that he has no true form. It may be that Svjart’s nature is essentially mercurial; one form is no “truer” than another, and his truest shape is the one he wears in the moment. Most often he appears as a winking rogue, clenching a carved floatstone pipe between his teeth, smoking like the 5 hells. Like Eldrethine, Svjart spends his time in Felmoor, having laughs at the expense of mortals. Jokes, pranks and swindles are his domain, although he has an enthusiastic collaborator in Mooros.

 

Beings of Power: Pejora

Pejora is one of the oyarsa. Cleric players can choose her to gain access to the knowledge domain.

Pejora, Attendant of Unexamined Knowledge

 Relationship with followers
The large majority of Pejora’s followers – record keepers, accountants, historians, scholars and writers – have met her in person exactly once, during the interview they underwent for the position of “librarian.” Librarians of Pejora are expected to devote themselves to the preservation of all knowledge. They must also memorize as many books as they can over the course of their life.

Teachings & philosophy
Pejora teachers that all information is knowledge, all knowledge is valuable, deserving of preservation, and forceful means are justified to that end.

Notes
She sits on the chair of records and is known to rarely leave her vast and ever expanding library, located in a sub-dimension only accessible by her librarians. She is largely disinterested in life and it’s challenges. Instead, She hoards written information of almost any kind; her dimly candle-lit halls are stuffed from floor to high vaulted ceiling with books, scrolls, maps, magical devices, folios and stacks of aging parchment that have become stuck together with drips of candlewax. Immortal Pejora, while ever youthful, is stooped, near-sighted, plainly dressed, and reclusive. and reads endlessly with the aid of quicksilver-framed spectacles.

Clerics in Felmoor

One of my favorite roleplaying podcasts, “Game Master’s Journey,” has been recording a series of episodes about the relative unpopularity of the cleric class, and how GMs can make clerics more enjoyable to play. They’ve echoed some of my own observations, and helped me think a little more clearly about what I wanted to accomplish when I created my own pantheon.

I think roleplaying works best when players feel that they have at least a minimum of orientation towards the world before they begin playing. Certainly, for me, I have never felt attracted towards a cleric or warlock character for that reason. D&D is fairly vague and careless in it’s attitude towards religion, deities, and the way that those concepts interact with the world and it’s inhabitants. Both the cleric and the warlock are conceptually dependent on a defining relationship with a supernatural world that is not clearly drawn.

In list form, here are some of the questions I thought it was pretty important to answer, and the answers:

Continue reading “Clerics in Felmoor”