Felmoorish races are going to go up one at a time. I’m trying out new ideas with each one, so I’ll preface each one with some of my notes. If you don’t want to read my notes, and just want to get into the mechanics, just skip everything above the break
I’m not completely on board with the way that 5E makes spellcasting classes rely on material components to cast their best spells. I don’t like the idea of requiring wizards and sorcerers to carry around and replenish a supply of “spell ammo,” as it were. The Mountain Quyg represents one way that players can choose to avoid that particular requirement.